Thursday, March 28, 2024
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Gov’t exploring immersive technology in healthcare

Current prototypes include Head Mounted Device System for ImGTS-BPSD, ImGTS-CP, ImGTS-CM, ImGTS-PD and Semi-CAVE System for ImGTS-BPSD and ImGTS-CP, aimed at serving Filipinos with disabilities by providing therapy through virtual experiences in a fun and engaging manner.

NEDA cites importance of XR technologies in enhancing skills of Pinoy workforce

Extended reality (XR) is a catch-all term to refer to augmented reality (AR), virtual reality (VR), and mixed reality (MR).

Meralco opens ‘digital twin’ lab for high-tech monitoring of critical infra

The Powertech Innovation and eXperience Lab (PIXL) is Meralco’s own virtual world rendering studio and metaverse that uses real world data to create simulations for training and education.

Global shipments of AR/VR headsets decline sharply in 2022

The pendulum for AR/VR headsets swung the other way through the course of 2022 as global shipments declined 20.9% year over year to 8.8 million units, according to new data from research firm IDC.

Coins.ph turning to VR to build new products with brands, influencers

Enterprises across a wide variety of industries have great hopes for the potential of augmented reality (AR) and virtual reality (VR), with market size projected to reach $451.5 billion by 2030.

Indonesian AI-augmented reality firm to invest $20M in PH

The Department of Trade and Industry (DTI), through the Philippine Trade and Investment Center (PTIC) in Jakarta, met recently with officials of PT WIR Asia to discuss the Indonesian tech firm’s plan to expand into the Philippines with an initial projected investment of $20 million for this year.

Virtual reality market revenues to surpass $56 billion by 2026

Interest is slowly returning for public usage in arcades and other experiences, while home use remains a stable growth area, especially in VR gaming.

Facebook leads VR headset market in Q1 but plenty of room for others: IDC

The growing popularity of gaming, as well as fitness, has helped spread consumer awareness of VR while companies like Facebook have made the tech more accessible.

VR market to reach over $4B in 2020 despite Covid-19

Analyst firm ABI Research said it expects the virtual reality (VR) market to grow in 2020, passing $4.6 billion despite some negative impacts from the Covid-19 pandemic.

Pandemic tempers growth in AR/VR spending but long-term outlook positive

Growth in worldwide AR/VR spend will decline in 2020 compared to the pre-Covid-19 forecast scenario, according to analyst firm IDC.
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