The National Economic and Development Authority (NEDA) said the proposed measure promotes further liberalization of the telecommunications sector by removing the requirement of a legislative franchise for players seeking to build their networks, rationalizing access and use of the country's scarce spectrum resources, and making it easier for entrants to provide better services for consumers at more competitive prices.
The Department of Information and Communications Technology (DICT) said on Monday, Oct. 16, that the website of the House of Representatives (HOR) is back online even as the agency is investigating a “person of interest” who may have perpetuated the hacking incident.
House Bill 7327 mandates the creation of the Philippine Infostructure Corp. to manage government ICT assets, including infrastructure, platform, and software. The corporation shall have an authorized capital of P5 billion.
House speaker Martin G. Romualdez said on Monday, Nov. 28, that he expects the country’s Internet speed to go up a notch next year once the Department of Information and Communications Technology (DICT) implements its National Broadband Plan (NBP) that has been allocated P1.5 billion in the proposed 2023 national budget.
The “SIM Registration Act” is the first legislative measure that passed the approval of the bicameral panel of both the House of Representatives and the Senate in the 19th Congress.
Last Monday, the House Committee on Information and Communications Technology approved the SIM card registration bill as a rush of "personalized" text scams sent to mobile subscribers made it to the headlines.
After three hearings, the House Special Committee on Creative Industry and Performing Arts was able to craft a three-pronged actionable points framework, which consists of strategies on policy review, possible programs for funding, and collaborations among stakeholders.
An e-sports group told lawmakers in a congressional hearing on Thursday, Feb. 17, that e-sports and gaming industries should not be associated with gambling because majority of e-sports participants are minors.