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Gov’t exploring immersive technology in healthcare

Current prototypes include Head Mounted Device System for ImGTS-BPSD, ImGTS-CP, ImGTS-CM, ImGTS-PD and Semi-CAVE System for ImGTS-BPSD and ImGTS-CP, aimed at serving Filipinos with disabilities by providing therapy through virtual experiences in a fun and engaging manner.

NEDA cites importance of XR technologies in enhancing skills of Pinoy workforce

Extended reality (XR) is a catch-all term to refer to augmented reality (AR), virtual reality (VR), and mixed reality (MR).

Meralco opens ‘digital twin’ lab for high-tech monitoring of critical infra

The Powertech Innovation and eXperience Lab (PIXL) is Meralco’s own virtual world rendering studio and metaverse that uses real world data to create simulations for training and education.

Global shipments of AR/VR headsets decline sharply in 2022

The pendulum for AR/VR headsets swung the other way through the course of 2022 as global shipments declined 20.9% year over year to 8.8 million units, according to new data from research firm IDC.

Pandemic tempers growth in AR/VR spending but long-term outlook positive

Growth in worldwide AR/VR spend will decline in 2020 compared to the pre-Covid-19 forecast scenario, according to analyst firm IDC.

VR headset market rebounds as standalone products gain traction

The VR headset market returned to growth in 3Q18 after four consecutive quarters of decline and now makes up 97% of the combined market.

AR?s potential significant but path to realization is changing — analyst

According to analyst firm ABI Research, a re-evaluation of Augmented Reality (AR) and the surrounding market is necessary to maximize influence and potential.

AR and VR over wireless gaining momentum in industrial sector

The 5G network, with extreme throughput, ultra-low latency, and uniform experience, will be the ideal solution for connected AR/VR experiences.

AR, VR consumer content and apps market hits $3.2B in 2017

There was good progress in the combined virtual reality (VR) and augmented reality (AR) market in 2017, as a growing user base invested in more content, apps and out-of-home VR entertainment.

Demand for AR/VR headsets expected to rebound in 2018, says IDC

The worldwide AR/VR headset market retreated in 2017 primarily due to a decline in shipments of screenless VR viewers.
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