Saturday, April 20, 2024

Report: 91% Pinoys want to see World Cup in metaverse

Tech firm Amdocs has released a research report that gives a modern look at consumer expectations around major sporting events like the Football World Cup.

The World Cup 2022 Viewing Report, conducted by Dynata and commissioned by Amdocs, surveyed 300 Philippines viewers who plan to watch this year’s Football World Cup.

It found that viewers are largely ready for a new era of amazing interactive entertainment offerings and are willing to pay for digital products and services that make their experience more enjoyable. However, not having access to viewing the World Cup, coupled with questions around network reliability, could hinder this evolution.

Key findings include:

  • 91% of viewers expressed interest in using the metaverse to be part of a virtual stadium where they could watch sporting events with other fans as if they were there and  beyond the metaverse,
  • Viewers have a growing desire for more interactive experiences like AR/VR (45%),
  • 360-degree live video of the game (40%) and
  • Interactive in-game challenges (34%)

The report further 70% of game enthusiasts are willing to pay extra for an unlimited World Cup-specific mobile data package to stream matches at 5G speeds with no delays or loss of connectivity; while 75% of millennials and 37% of Gen-X plan to stream the games.

About 56% of the viewers plan to watch the games on social media channels, with millennials leading this trend at 60%, the report further said.

While 75% of fans are confident in their home connectivity to support their World Cup viewing, confidence drops to 50% when it comes to their mobile network. Accessibility is also a concern, with 22% of total respondents stating they don’t have access to all games from their TV provider.  

“As 5G availability expands, we expect to see more service providers creating unique ‘experience packages’ beyond generic 5G speed across all offerings — for instance, a connection specifically for the metaverse or augmented reality sports, and more – even packaged with hardware or other physical goods that enable or complement the experience,” Anthony Goonetilleke, Amdocs group president of technology and head of strategy, said.

“As experiences become more a la carte, there is a need for a new kind of approach that can be fine-tuned and uniquely tailored to end-users. This flexibility will be essential for players in an increasingly digital world, including next-generation entertainment experiences made possible by a reliable network.”

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