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Melvin Calimag

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Digital literacy initiative aims to equip 5M Filipinos with tech skills by 2015

DigiBayanihan, a digital literacy program principally led by Intel Philippines and the ICT Office of the Department of Science and Technology, is eyeing to provide tech skills to five million Filipinos this year.

Gartner: Asia Pacific devices shipments to grow 3.2% in 2015

Combined shipments of devices (PCs, tablets, ultramobiles and mobile phones) in the Asia Pacific region are forecast to total 1.2 billion units in 2015, an increase of 3.2 percent over 2014, according to analyst firm Gartner.

Looking for scholarships, travel within Asean? Check out this site

The Asean Virtual Learning Resources Centre (AVLRC) houses an extensive database of information about Asean, including on its peoples, culture, history, places of interest, and economy.

Heart Castle makes official debut in App Store and Google Play

Published under Asiasoft?s gaming portal, Playpark, Heart Castle is now available for gamers in Thailand, Vietnam, Singapore, Malaysia, Philippines and Indonesia, for both iOS and Android mobile devices.

Smart, Sun postpaid revenues reach P21.7 billion in 2014

PLDT said on Wednesday, April 1, that its two wireless units -- Smart Communications and Sun Cellular - led the industry in terms of postpaid revenue growth, with combined revenues increasing by 14 percent year-on-year to P21.7 billion in 2014.

Report: Ethernet switch revenue reaches new record high

Continued investments to accommodate the increasing demands applications place on network infrastructure drove global Ethernet switch sales to $21.7 billion in 2014, up 5 percent from 2013, according to market research firm Infonetics Research

Blog | Cloud boom empowers business, creates new career opportunities

Cloud computing is empowering enterprises by providing IT infrastructure, software, and services through an Internet-based delivery model on a pay-as-you-go basis. Instead of maintaining their own equipment and IT assets, companies can concentrate on creating business value for their customers.

Wearables market to reach 45.7 million units shipped in 2015

A combination of new vendors, new devices, and greater end-user awareness will drive the worldwide wearables market higher in 2015.

Mobile augmented reality games to reach 420M downloads annually by 2019

The emergence of Head Mounted Devices (HMDs) used in the home, such as Microsoft?s Hololens, will bring a surge in interest for AR games over the next five years. For the time being however, most AR downloads will occur via smartphones and tablets.

Nissan ushers in virtual-to-pro racing with first GT Academy in PH

With GT Academy, any player who can prove their driving skills in the world of video games can compete in a real racetrack.

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