Despite new flagships from the likes of Samsung and Huawei, along with the first full quarter of iPhone X shipments, consumers looked unwilling to shell out big money for the latest and greatest devices on the market.
2017 saw two semiconductor industry milestones ? revenue surpassed $400 billion, and Intel, the No. 1 vendor for the last 25 years, was pushed into second place by Samsung Electronics.
By 2021, new 3rd Platform technologies, including Internet of Things (IoT) solutions, robots and drones, augmented reality and virtual reality (AR/VR) headsets, and 3D printers, will account for almost a quarter (23%) of total ICT spending.
There was good progress in the combined virtual reality (VR) and augmented reality (AR) market in 2017, as a growing user base invested in more content, apps and out-of-home VR entertainment.
Worldwide shipments of traditional PCs (desktop, notebook, and workstation) totaled 60.4 million units and recorded flat (0.0%) year-on-year growth in the first quarter of 2018 (1Q18).
Social commerce (s-commerce) is driving the adoption of digital payments as users demand more seamless and efficient payment experiences, a report said.
Worldwide IT spending is projected to total $3.7 trillion in 2018, an increase of 6.2 percent from 2017, according to the latest forecast by analyst firm Gartner.