The quarter also marked a turning point in the market as basic wearables (those that do not run third-party apps) declined for the first time with annual growth of -0.9%.
Another finding of the report is that fintech start-ups, while achieving success in terms of changing the basis for competition, have had less impact than expected in disrupting the competitive landscape.
Global sales of smartphones to end-users totaled 366.2 million units in the second quarter of 2017, a 6.7-percent increase over the second quarter of 2016, according to analyst firm Gartner.
The Digital Transformation (DX) initiatives of enterprises, as well as changing patterns of IT procurement and rapidly evolving service delivery models, will drive the Philippines outsourcing market to continue growing, according to IDC.
Virtual reality (VR) technology looks set to gain widespread adoption over the next five years, reaching an installed base of 256 million users worldwide and generating revenues of over $60 billion in 2022.
An increase in original exclusive online content, ease of online payment, and the offer of a secure environment for age-appropriate content have further encouraged the uptake of on-demand content.
Once touted as the savior of the market, detachable tablets also declined in the second quarter as consumers waited in anticipation of product refreshes from high-profile vendors like Apple and Microsoft.