Dutch startup uses VR to help patients with damaged nerves

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Neuropathy is the result of nerve damage that often causes numbness and pain. The nerves affected by this condition — which usually affects senior citizens — include sensory nerves, motor nerves, and autonomic nerves.

These nerves are responsible for the human body’s ability to register sensations, control movement, and enable bodily functions like blood pressure and digestion. To help increase awareness, Neurobion recently unveiled the SenseGlove at a launch event held at the Eastwood Mall Atrium in Quezon City.

SenseGlove elevates virtual reality (VR) by bringing sensations to the table. By forcing tactile feedback, users can actually feel whatever is inside the program. The force feedback is enabled by a couple of buzz motors placed in the individual fingers that produce vibrations when it meets interactive cues and textual replication.

“The use of breakthrough technology attracts people to try it and the virtual reality experience is an effective way to highlight how frustrating the symptoms of Neuropathy feels,” said Ming Arroyo-Cunanan, head of marketing for P&G Health Care Philippines.

SenseGlove’s technology can seamlessly integrate digital and physical objects and interactions. A use case would be in designing prototypes in digitized forms but are tangible and physical that reduce time-to-iteration and cost-per-prototype.

The haptic drives integrated in the device can generate up to 1.8kg of force to replicate hard and strong material sensations. With its 24 Degrees of Freedom, the SenseGlove can also track fingers accurately to process all kinds of possible gestures.

According to Chun Lam, one of the electric engineers of the SenseGlove, they are a very young company with only three years of operating history with headquarters in The Netherlands.

Currently, the SenseGlove can only be purchased via a business-to-business arrangement. It has no resellers. The device is being marketed as a tool in the rehabilitation process of those who have hand or nerve damage.

“With the SenseGlove, we wanted to turn it more into VR because that’s a more upcoming market. If you only buy the gloves, it would cost 2500 Euros. If you need a demonstration kit which includes a laptop that is setup to play our demos, VR headsets, and the glove would retail at 10,000 Euros,” explained Lam.

The SenseGlove will also be showcased at the Neurobion Feel to Win event in Lucky Chinatown Mall Atrium on September 21.

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