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Research Reports

Smart clothing to disrupt fashion’s future, says new report

Smart clothing will soon extend beyond fitness to target a wide range of personal, health, and enterprise uses, disrupting traditional fashion trends.

Smartphone growth to slow in 2016 as focus shifts to device lifecycles

In operator-driven markets, the transition away from two-year subsidized contracts toward monthly installment plans are slowly taking place.

Apple TV is now third largest global set-top box brand

Apple?s popular Apple TV devices have propelled the company into third-ranked position in 2015, based on revenue in the overall global set-top box market, from ninth place in 2014.

Managed print services contracts boost printer shipments in Q1

Within the overall market, the contractual trend continues to grow with more than 1.8 million units being shipped for managed print services in 1Q16.

50% of Asia Internet users purchased electronic product online in 2015

Across the 10 markets surveyed, the smartphone was the most bought item both online and offline. India, Vietnam, and Indonesia had the highest incidence of smartphone purchases during this period.

Gartner: Digital banking needs new technologies, new vendors

Gartner predicts that by the end of 2019, 25 percent of retail banks will use startup providers to replace legacy online and mobile banking systems.

Amoled growth is bright spot for display industry, says analyst

While liquid crystal display (LCD) technology is still the dominant technology in the display industry, Amoled display shipments will grow 40 percent, year-over-year, to reach 395 million units in 2016.

Apple beats Microsoft at own game as tablet market growth slips in Q1

First quarter seasonality combined with an overall disinterested customer base led to an annual decline of 14.7% in worldwide tablet shipments during the first quarter of 2016 (1Q16).

Global smartphone growth flat in Q1 even as Oppo, Vivo enter top 5 list

The biggest change to the market was the addition of lesser-known Chinese brands Oppo and vivo, which pushed out previous fourth and fifth place players Lenovo and Xiaomi, respectively, in the top five.

Virtual reality hardware to soar past $2-billion mark in 2016

Led by key products from Samsung, Sony, HTC, and Oculus, the category should generate hardware revenues of approximately $2.3 billion in 2016.

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